POV-Ray : Newsgroups : povray.binaries.animations : Dolphins Swimming : Re: Dolphins Swimming Server Time
19 Jul 2024 21:30:51 EDT (-0400)
  Re: Dolphins Swimming  
From: Tony LaVigne
Date: 28 Aug 2002 20:45:03
Message: <web.3d6d6d631964669688d4e3910@news.povray.org>
TinCanMan wrote:
>>     -I wrote a translator in MATLAB that converts the *.obj file to a
>povray
>> macro that adds a sine wave to the y or z axis(fish or mammal) as a
>funcion
>> of x axis of the triangle vertexes.   The sine wave is controlable in
>> frequency, phase shift, and amplitude of sine.  The amplitude can be
>> constant or sloped, in this animation the amp at the tail was 4 times that
>> of the head.
>
>
>The only problem with this (and if you use you imagination and look really
>hard at the anim you can see it) is that the dolphins will tend to get
>'squishy' heads, (ie, the skull and nose get deformed).
>
>Other than that the dolphins are looking good.
>
>-tgq
>
tgq
Yes, the dolphin is being sheared, like a stack of cards.  I went with this
approximation because I wasn't sure if it would bog down the rendering (but
it didn't seem to phase it).  I may try to rotate the vertex also...
Thanks
Tony


ton### [at] xenomechanicscom


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