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TinCanMan wrote:
>> -I wrote a translator in MATLAB that converts the *.obj file to a
>povray
>> macro that adds a sine wave to the y or z axis(fish or mammal) as a
>funcion
>> of x axis of the triangle vertexes. The sine wave is controlable in
>> frequency, phase shift, and amplitude of sine. The amplitude can be
>> constant or sloped, in this animation the amp at the tail was 4 times that
>> of the head.
>
>
>The only problem with this (and if you use you imagination and look really
>hard at the anim you can see it) is that the dolphins will tend to get
>'squishy' heads, (ie, the skull and nose get deformed).
>
>Other than that the dolphins are looking good.
>
>-tgq
>
tgq
Yes, the dolphin is being sheared, like a stack of cards. I went with this
approximation because I wasn't sure if it would bog down the rendering (but
it didn't seem to phase it). I may try to rotate the vertex also...
Thanks
Tony
ton### [at] xenomechanics com
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