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Christoph Hormann wrote:
>
>
>You seem to use quite strong overall damping (and not just damping
>parallel to the springs) which usually weakens the problems with large
>time steps. Try turning off the damping and you will probably see how
>everything explodes.
Maybe I'll check if I find the pov file.
>
>I also suppose you are using collision equations for the the interaction
>with the environment which is insensitive towards large time steps.
>
I really don't know what you mean by this, so I can't tell. :(
>> BTW, I'm glad you are making this patch, I'm just sorry it's not ME who is
>> doing it. :) I would be probably doing something similat if I wasn't so
>> lazy to learn C some more. :) Oh, did I mention the anim is amazing? Will
>> the source be available?
>
>Yes, once i have time to get it in a publishable state with documentation
>and sample scenes.
Great! Any plans for fluids? Some time ago I made a basic anim with van der
Waals forces and 50 "atoms". I believe that a similar system is used in
fluid dynamics programs like RealFlow (with much more particles and
probably many tweaks). It was pretty easy to modify my spring scenes to
this:
http://www.progressive.hu/gero/small.mpg
(Sorry if you've alredy seen it, and it's 1.5 MB.)
Gergely
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