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Among other things, Edouard saw fit to write:
> Since it's not physically based reflection, I mirrored the objects
> underneath themselves for a fake reflection, then tried to make them fade
> out after a short distance.
Wouldn't that effect be obtained with angle-dependent reflection?
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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