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Wasn't it JC (Exether) who wrote:
>Rune wrote:
>> JC (Exether) wrote:
>>
>>>The hair is missing some brilliance
>>
>>
>> Nothing a little post-processing can't handle... ;)
>>
>> Do you mean something like this?
>>
>> Rune
>> --
>> 3D images and anims, include files, tutorials and more:
>> rune|vision: http://runevision.com **updated Jan 29**
>> POV-Ray Ring: http://webring.povray.co.uk
>
>Yes, it's an improvement I think.
>But I was more thinking about individual phongs on the hair, it's just
>an idea though, it might not be really better.
It doesn't seem to work very well with phong. I guess the phong
highlights don't work very well alongside the fake highlights that are
already painted on the image map. To get it to work with phong I think
that the texture map would have to be recreated without highlights and
there'd probably need to be a normal map
One thing that does help a little is turning up the lighting so that the
painted highlights become fully white rather than grey, but then the
dark parts of image tend to get a bit too bright.
--
Mike Williams
Gentleman of Leisure
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