On Fri, 30 Aug 2002 01:21:32 -0400, Mark Wagner <mar### [at] gte net> wrote:
> or about 720 bytes per sphere.
whole sphere structure in discussed example cause at least:
- 11 pointers
- 1 int
- 1 unsigned long
- 7 single float
- 34 double float
and it contains:
- pointer to sphere and pointers to local structures
- transformation
- center and radius
- bounding box vectors
- other parameters
I don't know how much of memory use vista buffer.
I don't know how much of memory use other structures required for rendering.
ABX
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