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On Fri, 18 Apr 2003 22:01:06 +1000, bob douglas <rod### [at] ihugcomau> wrote:
> Is there some way of emulating the old a^b in order to render my scene?
use select() outside or inside of pow() to consider all possible cases.
> Yes, I could go back to 3.1 but I am hoping the faster render speed of 3.5 would
> avoid my ordeal in 3.1 - I had to wait over 38 hours for a top quality 320 x 240!
AFAIK in 3.1 there was neither isosurface nor ^ operator.
> What is the big difference in implementation of exponentiation in the new version,
> and why was it altered?
http://news.povray.org/u226tughik82ggvv847sgr277j3pdicsdb%404ax.com
ABX
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