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Hi Nathan Kopp, you recently wrote in povray.binaries.images:
> So... you would simply just need to scale the image to 4x3.
Whoops, looks like I spoke too soon. I stand corrected. It did indeed
work if I put
scale <4 , -3, 1 >
translate <-1, 2 , 0>
in the material block (the signs may be due to right-handedness :-).
So, the question is, do we revert the change or leave it. I guess it
comes down to a question of what the default UV mapping should be.
If we have legacy scenes, I guess the previous version would be
better.
Since I've always expected UV coodinates in the 0..1 range I assumed
that my version was the desired mapping, but then I think right-handed
coordinates are easier to understand :-) (please, no flames, it was
meant in jest).
Regards,
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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