POV-Ray : Newsgroups : povray.binaries.animations : Dominos without MechSim (0/2) : Re: Dominos without MechSim (0/2) Server Time
19 Jul 2024 15:21:26 EDT (-0400)
  Re: Dominos without MechSim (0/2)  
From: Willem
Date: 11 Feb 2003 08:17:01
Message: <tpth4v4faduf4k2hemk1vtrv8n4756od8g@4ax.com>
>This is a matter of coding the POV script to deal with 2 situations: A final
>render, and test render.. I've begun to do this.. This means that I build
>the world so that I can switch between the two modes, with one global
>boolean variable.. It doesn't mean that I code 2 variants of every object,
>but that I switch off the most cpu intensive tasks, until I want a the final
>rendering.

Which leads to question: did you solve the problem or did you
create a work-around ?

I did the same b.t.w. 

WdW


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