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>This is a matter of coding the POV script to deal with 2 situations: A final
>render, and test render.. I've begun to do this.. This means that I build
>the world so that I can switch between the two modes, with one global
>boolean variable.. It doesn't mean that I code 2 variants of every object,
>but that I switch off the most cpu intensive tasks, until I want a the final
>rendering.
Which leads to question: did you solve the problem or did you
create a work-around ?
I did the same b.t.w.
WdW
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