POV-Ray : Newsgroups : moray.win : Local coordinates? : Re: Local coordinates? Server Time
5 Jul 2024 07:04:27 EDT (-0400)
  Re: Local coordinates?  
From:
Date: 5 Dec 2001 10:58:44
Message: <tkgs0usl8565tofgaarvngipqnlfp1pg33@4ax.com>
On Wed, 05 Dec 2001 10:05:06 -0500, "Timothy R. Cook"
<tim### [at] scifi-fantasycom> wrote:
> Is there a way to rotate an object around its local coordinate
> axes?

I'm not sure I understand but perhaps this could help. At first you can use
plane instead of box. You can calculate plane parameters from points A,B,C.
Normal of this plane is cross product of vectors BA and CA. Then you have to
translate this plane to point A. I hope it is correct and possible with Moray.
I've never used this modeler.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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