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On Thu, 16 Oct 2003 11:05:35 -0300, "Roberto A." <wol### [at] hot-mailcom>
wrote:
> > Is that displacement on object/sphere/plane/mesh or is is only on meshes (if
> > you know what I mean in my question)?
>
> Displacement on Renderman can be applied to any primitive that takes
> shaders, with the exception of points and curves. That means meshes,
> subsurface subdivision meshes, spheres, cones, etc.
From what I understand from
https://renderman.pixar.com/products/rispec/rispec_3_1/section12.html#Displacement.shaders
https://renderman.pixar.com/products/rispec/rispec_3_1/section4.html#RiDisplacement
https://renderman.pixar.com/products/rispec/rispec_3_1/section5.html#Quadrics
it doesn't mean that 'applied' = realized without conversion to mesh
ABX
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