POV-Ray : Newsgroups : povray.binaries.images : warp function test images (76k and 28k) : Re: warp function test images (76k and 28k) Server Time
12 Aug 2024 13:12:59 EDT (-0400)
  Re: warp function test images (76k and 28k)  
From: ABX
Date: 16 Oct 2003 10:31:14
Message: <tjatovgt46n2qavdlsbm24frt8rhjdb979@4ax.com>
On Thu, 16 Oct 2003 11:05:35 -0300, "Roberto A." <wol### [at] hot-mailcom>
wrote:
> > Is that displacement on object/sphere/plane/mesh or is is only on meshes (if
> > you know what I mean in my question)?
>
> Displacement on Renderman can be applied to any primitive that takes
> shaders, with the exception of points and curves. That means meshes,
> subsurface subdivision meshes, spheres, cones, etc.

From what I understand from 
https://renderman.pixar.com/products/rispec/rispec_3_1/section12.html#Displacement.shaders
https://renderman.pixar.com/products/rispec/rispec_3_1/section4.html#RiDisplacement
https://renderman.pixar.com/products/rispec/rispec_3_1/section5.html#Quadrics
it doesn't mean that 'applied' = realized without conversion to mesh

ABX


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