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On Sat, 23 Mar 2002 11:18:29 -0600, "Patrick Dugan" <pat### [at] netinsnet>
wrote:
> I tried:
>
> isosurface {
> function { f_rounded_box(x,y,z,0,1,1,1) - f_noise3d(x, y, z)* 0.25 }
> contained_by { box { -1 , 1} }
> pigment{Red}
> scale 0.2
> }
>
> but this yields a perfectly square box. No roughness at all. Would the
> max_gradient make or break this?
Becouse f_rounded_box has strange definition of inside probably. Try IC_Box
function from iso_csg library.
http://www-public.tu-bs.de:8080/~y0013390/pov/ic/index.html
ABX
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