POV-Ray : Newsgroups : povray.binaries.images : Turbulent Isosurface box? : Re: Turbulent Isosurface box? Server Time
16 Aug 2024 10:22:25 EDT (-0400)
  Re: Turbulent Isosurface box?  
From:
Date: 25 Mar 2002 04:48:42
Message: <test9ug25obfe81hmcgtqc740bcn65t224@4ax.com>
On Sat, 23 Mar 2002 11:18:29 -0600, "Patrick Dugan" <pat### [at] netinsnet>
wrote:
> I tried:
>
> isosurface {
>     function { f_rounded_box(x,y,z,0,1,1,1) - f_noise3d(x, y, z)* 0.25 }
>     contained_by { box { -1 , 1} }
>     pigment{Red}
>     scale 0.2
> }
>
> but this yields a perfectly square box.  No roughness at all.  Would the
> max_gradient make or break this?

Becouse f_rounded_box has strange definition of inside probably. Try IC_Box
function from iso_csg library.
http://www-public.tu-bs.de:8080/~y0013390/pov/ic/index.html

ABX


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