POV-Ray : Newsgroups : povray.programming : Povray 4? wish list : Re: Povray 4? wish list Server Time
29 Jul 2024 10:22:54 EDT (-0400)
  Re: Povray 4? wish list  
From:
Date: 6 Dec 2001 04:30:58
Message: <t7eu0uki1vf1ntbejlm5cvi2d0sf8c9ged@4ax.com>
On Wed, 05 Dec 2001 22:20:43 GMT, ken### [at] uniplanit (Angelo 'kENpEX' Pesce) wrote:
> On Wed, 05 Dec 2001 22:00:08 +0100, "Thorsten Froehlich"
> <tho### [at] trfde> wrote:
> > All of which get broken down into triangles so graphic accelerators can show
> > you a fast preview.  If you had ever looked at more than just the absolute
> > basic parts of POV-Ray you would have noticed blobs, sors and other more
> > complex object types that are far superior when modeling organic shapes than
> > any kind/implementation of nurbs.
>
> I'll reply to you and to warp here, about this question...

I can't find any question in previous post :-)

> You're really, really, really, really wrong if U think that organic
> shapes or anything above amatorial level graphics is made with such
> primitives. I know that there are many *FINE* images done with that
> stuff. I agree that there are many *FINE* artists that use that tools.
> But this is not what high-end graphician want. Why? I can tell you
> why...

There are some high-end graphician in pov-community. I wonder why you are
forcing so big community to think they waste last ten years.

> Of course supporting both stuff will not hurt at all... :)

And that's what POV has. Support for meshes and primitives. Make unlimited
features with SDL or own patch and enjoy it.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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