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On Sun, 10 Nov 2002 10:42:10 -0500, Christopher James Huff
<chr### [at] maccom> wrote:
>Actually, a dark opaque pigment makes sense here, you usually can't see
>through this kind of water unless you are right above a shallow portion,
>and the scene is already slow rendering.
Attenuation won't slow it down, but it adds more realism along the
shores and at steep angles of incidence.
>I'd get rid of the ambient though, as a rule I only use a non-0 ambient
>value for objects that are supposed to glow.
Agreed.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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