POV-Ray : Newsgroups : povray.binaries.images : Escape! WIP (71+30 kbu) : Re: Escape! WIP (71+30 kbu) Server Time
14 Aug 2024 15:13:46 EDT (-0400)
  Re: Escape! WIP (71+30 kbu)  
From: IMBJR
Date: 4 Oct 2002 15:38:04
Message: <t0prpus3bobk3itkb40u78nnlabdtepca8@4ax.com>
On Fri, 4 Oct 2002 00:14:46 +0100, "Mark Hanford"
<mar### [at] theinternetcom> wrote:

>Hello, folks.
>
>I've just gotten around to creating a scene that I kind of like.  It
>started off as an idea inspired by Greg's train-tracks, where I wanted
>loads of roads all over the place, and I stumbled across some
>algorithms for creating mazes.  I naively Googled  for "maze
>algorithm" and was soon myred in Kruskals, Aldus-Broders, the
>difference between Bias, Run and River, and other strangeness, and
>realised this could go too far!
>So I stuck to the first algorithm I found, and build some macros for
>POVing it up into an image...
>
>Now I want to add some more poses for my escaping stickmen, and for
>some reason I've made their torsos the same colour as the walls, so
>they blend in a bit too well...  As you can see my lighting and
>textures a bit simplistic, but I might leave them as they are for now.
>
>If anyone's curious about the maze maker, take a peek at my old
>website www.sunmaster.pwp.blueyonder.co.uk/povray (how's that for a
>domain name!) where it can be seen in all it's glory.  All the mazes

>
>And if ANYONE suggests I animate the people running around and
>escaping, I will throw all my toys out of my pram and scream.  It's
>not going to happen.
>
>(btw, thats ~20,000 objects for a 25x25 maze)

This is waht I like about POV - it ain't just a renderer - its a whole
visualisation tool.

PS. I'd like to see them runn ...

--------------------
http://www.imbjr.com


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