|
|
Chambers <bdc### [at] yahoocom> wrote:
>
> Using up y, right x, and introducing "sky -y" gives
> B W
> R G
>
> Which is what you're looking for. BTW, there is nothing "odd" about placing
> the objects "behind" the camera; everything about the orientation is
> arbitrary, anyway :)
Ah, I didn't try using sky w/out the "negative" direction. Thanks!
> Oh, and 6.4.1 in the docs gives some great info on how the camera works.
I was just trying to reconcile the details of POV-Ray's camera model
with how I'm used to setting up cameras in OpenGL. I think I've got it
all down now. Thanks again everybody!
-Eamon
Post a reply to this message
|
|