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Hi all,
I'm pretty new to POV, so please forgive me if it's an easy question.
I'm asking this only after searching both this news group and the web.
I have a mesh2 object and I'm already using different textures
(pigments, mostly) at the verticies. Now I'd like to apply a new texture
(a finish) to the entire mesh object, but can't figure out how to do it.
I'd rather not include the same finish in the texture block for each
vertex, as this file is already pretty large (>200 MB).
Thanks,
Eamon
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