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On Fri, 15 Nov 2002 19:05:57 -0800, Dave Blandston wrote:
> Hi Folks,
>
> I used photons to make mirror ball reflections, but unfortunately,
> increasing the number of facets on the mirror ball didn't make more
> reflected light spots, it just blurred them too much. To make this scene
> look good would require several more spot lights (probably about a hundred
> or so). Or maybe increasing the photon count would help - either way means
> significantly increased rendering time.
> --
I did one ages ago, not all that complicated, but does exactly what you're
after.
http://www.zeropps.uklinux.net/gallery.html
It renders quite fast, fast enough for me to make a fifteen second
animation of the ball soing a twirl in various directions and coming back
to it's original state, it looks great when you loop the animation and
play music and turn the lights off in the room, my own private disco.
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
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