|
![](/i/fill.gif) |
On Fri, 12 Jul 2002 14:04:55 -0700, Samuel Benge wrote:
>
> Here is another test scene using area_lights in place of global
> illumination. This time I used an isosurface with a relatively high
> accuracy and low max_gradient. It wasn't too slow. Creature is composed
> of spheres placed along a spline and rotated using John Vansickle's
> Reorient Macro (now included with pov 3.5 :) ).
Whenever I've used area lights with isos in the past it's made my isos go
completely flat, so what's your trick?
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
Post a reply to this message
|
![](/i/fill.gif) |