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On Tue, 12 Mar 2002 18:34:00 -0500, Lieut_Data wrote:
>
> "Steve" <ste### [at] zeropps uklinux net> wrote in message
> news:slr### [at] zero-pps localdomain...
>> Nice image, but the metal textures need some work
>
> How would you recommend I go about working on the metal texture?
I think it's down to the finish statement, maybe add some thong size
and roughness to it, like thong_size 40, roughness 0.0001 or soemthing
like that, and maybe a touch of specular.
>
>> , and the flighte should be semi-transparent.
>
> Hmm... the dart I modeled dosen't seem to be partially transparent... are
> most darts that way?
I'm sure that even the ones that aren't particularly transparent do allow
light to pass through, so you get a double illuminated effect. You see
something simil with individual sheets of paper in a room that has only
one light source, you can't see through the paper but you can see the
light coming through it no matter what direction you're facing. This is
considered to be an advanced effect so if you can pull it off you will
be doing very well.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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