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On Sun, 10 Mar 2002 15:56:28 +0200, Hershel Robinson wrote:
> why POV-Ray is the best ray-tracer available today and why I shouldn't
> bother wasting my time investigating the others, even the free ones.
Why should we waste valuable ray-tracing time trying to convince you?
Try it for yourself; if you like it, use it. We're not a cult, you know.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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