POV-Ray : Newsgroups : povray.general : Specular colors and maps : Re: Specular colors and maps Server Time
19 Nov 2024 11:37:18 EST (-0500)
  Re: Specular colors and maps  
From: Ron Parker
Date: 5 Mar 2002 13:10:35
Message: <slrna8a2gu.o4e.ron.parker@fwi.com>
On Sat, 2 Mar 2002 20:34:46 +0100, Hugo wrote:
> But please note, that due to a flaw in POV's layered textures, only specular
> mapping works.. Not reflection mapping.. :o/  For now..

I assume you've reported this flaw in the beta-testing newsgroup?

--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}


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