POV-Ray : Newsgroups : povray.beta-test : Texture declared inside macro needs semicolon : Re: Texture declared inside macro needs semicolon Server Time
29 Jul 2024 22:23:58 EDT (-0400)
  Re: Texture declared inside macro needs semicolon  
From: Ron Parker
Date: 12 Feb 2002 10:05:57
Message: <slrna6ibqn.ocj.ron.parker@fwi.com>

> On Tue, 12 Feb 2002 15:04:25 +0100, "Hugo" <hua### [at] post3teledk> wrote:
>> Is this behaviour intentional?
> 
> Probably. Just check how layered texture can be created.

That semicolons can now be used to disambiguate layered texture declarations
from other textures that just happen to be adjacent is something that just
came for free with the change that allows semicolons after any #declares.
So was it intentional?  Sorta.

-- 
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's


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