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On Wed, 30 Jan 2002 02:28:31 +0100, Lutz-Peter Hooge wrote:
> In article <slr### [at] fwicom>, ron### [at] povrayorg
> says...
>
>> Here's what happens when the water is scaled slightly larger than the inside
>> profile of the glass:
>
> Ah, thanks very much!
> I'm currently testing it.
>
> The problem of reflections between the two surfaces than should be
> solvable by adding a non-reflective interior-texture to the liquid, I
> hope :-)
You're more likely to have success if you add a non-reflective interior
texture to both the glass and the liquid.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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