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On Wed, 30 Jan 2002 00:03:55 -0000, Luke Church wrote:
>> Given almost infinite time, what you'll probably end up with is a
>> large amount of small objects, each taking a pixel (or several), which
>> will only make sense when looking from a specific point in 3D space.
>> You can do that with a single iteration so why bother? :)
>
> Certainly true if only one perspective is used. Sorry, I wasn't clear... I
> was considering using at least 3 photos of the same object under similar
> lighting conditions taken ideally at equal intervals around the object and
> comparing all of them to the model...
You could still converge to disjoint clouds of particles, each of which only
appears in one of the three (or whatever) views of the scene.
--
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker
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