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On Sat, 26 Jan 2002 01:14:53 -0600, flyerx wrote:
>While playing with the texture alpha channel in POVRay I made this
>quickie. Scene, camera and lights were created in Poser 4 and exported
>to POV code using PoseRay.
The skin texture on the girl looks very dry and uniform.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>,l/l pigment{rgb((I/l)/I)}finish{reflection(
(I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>,l/l}//Steve
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