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On Wed, 16 Jan 2002 01:57:17 +0100, Thorsten Froehlich wrote:
> In article <3c44bfde@news.povray.org> , Warp <war### [at] tag povray org> wrote:
>
>> angle seems to have no effect whatsoever:
>>
>> camera
>> { panoramic
>> location -z look_at 0
>> angle 30
>> }
>> light_source { y*100, 1 }
>> plane { y,-1 pigment { checker rgb 1, rgb .5 } }
>
> Is angle supposed to work with other camera types than "perspective"?
ultra_wide_angle uses it. Other types might, too. Panoramic does not,
if the code in create_ray is to be believed.
--
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's
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