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On Mon, 14 Jan 2002 22:08:11 +0100, Fabien Mosen wrote:
> Ron Parker wrote:
>
>
>> It's supposed to be. Guess I should implement that part. :)
>
>
> Why should a correct behaviour only appear with a given version ?
> Why keep compatibility with a bug ?
>
> I mean, I don't see any situation where the buggy behaviour
> could be wanted... especially since it's very subtle. But maybe
> others do ?
I think Thorsten probably has some input on this, so I'll defer to him,
but I think the issue was that we thought some people might have already
worked around the error in scenes where it was important. Of course, any
such workaround would be resolution-dependent, but it's likely that if you
needed subpixel accuracy your results were already resolution-dependent.
In any event, our fixing the camera would break any such workarounds, and
those workarounds might no longer be in a form their creator would now
understand. :)
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
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