POV-Ray : Newsgroups : povray.beta-test : premultiplied alpha : Re: premultiplied alpha Server Time
30 Jul 2024 06:23:03 EDT (-0400)
  Re: premultiplied alpha  
From: Ron Parker
Date: 28 Dec 2001 23:08:38
Message: <slrna2qgea.hao.ron.parker@fwi.com>
On Fri, 28 Dec 2001 19:59:31 -0500, joshua kaelin wrote:
> are there any plans to support straight alpha channel information as the PNG
> format requires or will pov-ray remain in partial complience with the PNG
> standard?  is there any known way to enable this functionality in v3.1 or
> v3.5?
> 
> we are trying to render objects with transparency and composite them in a
> game using the alpha channel, but the current output produces inadequate
> results; the object displays fringes of the render background color.

You posted this in povray.general, too.  In what way does the output from
the current beta of POV-Ray v3.5 not seem correct?

-- 
#macro R(P)z+_(P)_(P)_(P+1)_(P+1)+z#end#macro Q(C,T)bicubic_patch{type 1u_steps
6v_steps 6R(1)R(3)R(5)R(7)pigment{rgb z}}#end#macro _(Y)#local X=asc(substr(C,Y
,1))-65;<T+mod(X,4)div(X,4)9>-2#end#macro O(T)Q("ABEFUQWS",T)Q("WSXTLOJN",T)#
end O(0)O(3)Q("JNKLCGCD",0)light_source{x 1}// ron### [at] povrayorg


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