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On Thu, 06 Dec 2001 13:23:48 +0100, Thorsten Froehlich wrote:
> In article <3c0f558d.1210938@news.povray.org> , ken### [at] uniplan it (Angelo
> 'kENpEX' Pesce) wrote:
>
>>>Define "trick." You do it via a process that very closely resembles
>>>the actual physical process that causes blurred reflection. I fail to
>>>see how that can be considered a "trick."
>>
>> From the povray VFAQ:
>>
>> The ***trick*** is to use averaged textures with differing normals:
>
> I think he won that argument, Warp ;-)
Except he was replying to me, and I created this so-called "trick." It's
not a trick.
--
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's
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