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On Tue, 04 Dec 2001 13:35:29 GMT, Angelo 'kENpEX' Pesce wrote:
> suggest another feature now: full support of compiled scripts too...
Quick, how do you represent a floating-point number in a cross-platform
binary format?
You know, we've thought of this sort of thing before. It's easy enough to
make a utility program output scripts, and not as hard or as slow to parse
as you think it is. It's not easy to keep any sort of "compiled" format
standardized - so no utility program would be able to keep up - and in
any case, it wouldn't read into the renderer any faster. Profiling has
shown us that the vast majority of our parse time is spent allocating
memory.
--
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker
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