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On Mon, 22 Oct 2001 20:59:53 +0300, Kari Kivisalo wrote:
> "Timothy R. Cook" wrote:
>>
>> So now that we've got blurring reflections licked, how do we fade
>> out reflections?
>
> What physical property of materials and light would this model?
It's supposed to resemble a poor man's reflection blur.
--
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions
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