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On 2001-10-20 18:35, Christoph Hormann <chr### [at] gmxde> wrote:
> Ze!nPs### [at] yahoocom wrote:
>>
>> See, the way I envision povray SDL working is like postscript- except
>> for 3d graphics.
>>
>> Povray should allow for including an image directly into the source
>> file.
>
> Note that this would blow up the size at least by factor 3-4 with ascii.
Only 33 % if you use base 64 encoding. How do you get a factor of 3-4?
>> So that everything can be collapsed into a single file, including all
>> the images and the include files that everyone might not have.
>
> I'm still not sure what you would gain with that. If the include
> files are your own, you can easily put them together by hand since
> you probably know which ones you use.
If you want to automate the process (e.g., for distributing a render
over several computers) having to maintain a list of files is
cumbersome. However, I think that having Povray to generate a list of
all the files it read is enough for that task. It also has the advantage
that you can easily generate Makefile rules from the output.
>> Perhaps there was a standard binary equivilent for each object - such
>> as mesh2, which would greatly benefit from say, being able to have a
>> triangle mesh binary file that you can call directly into a scene
>> using an #include directive or something similar.
>
> Remember that floating point numbers in binaries are not platform
> independant.
Neither are integers. If you define a portable binary format, you will
have to define the format of all its components, too.
hp
--
_ | Peter J. Holzer | Oder glaubst du "Bugtraq" waere eine
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