POV-Ray : Newsgroups : povray.binaries.images : A different approach to blurred reflection (PNG, 80kbu) : Re: The answer (Was: A different approach to blurred reflection (PNG, 80kbu)) Server Time
17 Aug 2024 14:13:04 EDT (-0400)
  Re: The answer (Was: A different approach to blurred reflection (PNG, 80kbu))  
From: Ron Parker
Date: 20 Oct 2001 00:34:51
Message: <slrn9t1veu.ipl.ron.parker@fwi.com>
On 19 Oct 2001 15:42:53 -0400, Warp wrote:
>  The second frame of this "animation" loads the first frame and puts it
>as a sky_sphere (I could do this because the sky is not seen directly in the
>image). All the other objects now get the no_reflection tag so that the sphere
>will reflect the sky_sphere instead.

Couldn't you just use the first frame as a pigment for the sphere?

-- 
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions


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