POV-Ray : Newsgroups : povray.beta-test : Layered Normals? : Re: Layered Normals? Server Time
30 Jul 2024 22:18:02 EDT (-0400)
  Re: Layered Normals?  
From: Ron Parker
Date: 26 Sep 2001 10:24:54
Message: <slrn9r3p9n.9ce.ron.parker@fwi.com>
On Wed, 26 Sep 2001 05:22:02 -0500, Bob H. wrote:
>"Ron Parker" <ron### [at] povrayorg> wrote in message
>news:slr### [at] fwicom...
>> On Tue, 25 Sep 2001 11:54:30 -0700, Josh English wrote:
>> >Is it still possible to layer normals in one texture block in POV-Ray
>> >3.5? When I create a second normal on top of another, the latest normal
>> >is used and the underlying normal is ignored.
>> >
>> >Is this a new feature that I can't find in the docs?
>>
>> It's always been that way.
>
>The doc has an example of two normals in one texture statement (well, there
>isn't a texture wrapper but same thing) and says they should be additive.

Whoops, I was thinking you said finish.  Yeah, normal shouldn't work like
that.

-- 
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker


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