POV-Ray : Newsgroups : povray.beta-test : Camera transform bug : Re: Camera transform bug Server Time
31 Jul 2024 04:20:04 EDT (-0400)
  Re: Camera transform bug  
From: Ron Parker
Date: 11 Sep 2001 16:27:47
Message: <slrn9pssu5.mla.ron.parker@fwi.com>
On 11 Sep 2001 15:53:55 -0400, Ron Parker wrote:
>interesting to fix.  The problem is that those transformations are 
>applied to four vectors: location, direction, up, and right.  Of
>those four vectors, only one is world-relative and should be 
>translated (though scale and rotate and presumably shear should apply 
>to all of them.)
>
>That should be relatively easy to fix as well.

Okay, that one's fixed too.  Thanks for pointing it out.

-- 
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions


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