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On Sun, 5 Aug 2001 02:32:10 -0500, Bob H. wrote:
>"Renato Oliveira" <war### [at] bol com br> wrote in message
>news:3b6cc6af@news.povray.org...
>>
>> Bob H. <omn### [at] msn com>
>> > That sort of tumbles the box primitive in all 3 axes, or you could
>choose
>> > one as in clock*360*y. The 360 is degrees and for a full rotation.
>>
>> And if I want to make the cube starts rotating only in the frame 3, for
>> example what should I do?
>Clock=FrameThree/TotalFrameCount
Say I want something to start moving half way through the animation,
I tend to do something like:
object{
Strobe
#if(clock>0.5)
rotate y*clock*135
rotate x*clock*270
#end
}
And here's how I animated the Strobe that's on my gallery page,
I havn't uploaded the animation as I havn't got round to converting it
to mpeg yet.
object{
Strobe
#if(clock<=0.333)
rotate y*clock*135
rotate x*clock*270
#end
#if(clock>0.333 & clock<=0.666)
rotate y*clock*135
rotate x*90
rotate y*(clock-0.333)*270
#end
#if(clock>0.666)
rotate y*clock*135
rotate x*90
rotate y*90
rotate z*(clock-0.666)*270
#end
translate<0,5,10>
photons{
target 0.75
refraction off
reflection on
}
}
I wrote this a few years ago so the photon code is probably out of
date. Hope some of that is useful.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
1:30pm up 22 days, 15:33, 2 users, load average: 1.03, 1.02, 1.00
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