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On Thu, 31 May 2001 10:47:13 -0500, Bob H. wrote:
>I agree completely. You wouldn't want textures such as refraction changing
>it's IOR. This was talked of before, guessing no one was bold enough to
>make the change. Either that or there's more involved, even possibly meant
>to be that way instead.
It is meant to be that way. It was filed as a bug report in (IIRC) the 3.1
beta timeframe, and whoever was responsible for the code at the time felt
that it should work that way.
It really can be argued both ways, but those who would argue that the density
factor should scale with the container have a difficult question to answer:
how should it scale when the container is scaled nonuniformly?
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
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