On Thu, 24 May 2001 22:27:13 -0600, Tony[B] wrote:
>> Until you have the years of programming experience needed for this,
>> perhaps the best way is to just suggest your ideas to someone who knows
>> POV-Ray source code well and ask if he could do it.
>
>But I don't want to just be a passive idea-box. I want to get in there and
>do some of this myself. I don't want to be remembered as "the guy who
>suggested blinn shading to Nathan Kopp and gave him the link to the places
>where it was explained" or anything else like that.
Are you saying there's something wrong with being "the guy who suggested
photon mapping to Nathan Kopp and gave him..." oh never mind.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
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