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On 22 May 2001 11:38:39 -0400, Warp wrote:
> Until you have the years of programming experience needed for this,
>perhaps the best way is to just suggest your ideas to someone who knows
>POV-Ray source code well and ask if he could do it.
Nah, the best way is to find someone on IRC or AIM or ICQ or whatever who
does know the innards but might not have the time to actually do it, and
ask for advice whenever you get stuck. That's how some of what's in MegaPOV
and soon POV 3.5 got written.
It also helps to have that person, or another person, check over what you've
done an look for gotchas afterward. Getting someone to do it for you is
a good way to never learn anything.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
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