On 14 May 2001 17:45:56 -0400, Ron Parker wrote:
Oops, looks like I left some debugging stuff in.
> #local G1=pigment {gradient x color_map {[0 rgb 1][1 red 0]} scale .500001}
Delete this line.
> #local HexG=pigment {gradient x pigment_map {
> [.5 G1][.5 Sq translate (.5/sqrt(3)+.5)*x]}}
This G1 should be G.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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