POV-Ray : Newsgroups : povray.programming : Object oriented POV scene language? : Re: Object oriented POV scene language? Server Time
28 Jul 2024 16:15:24 EDT (-0400)
  Re: Object oriented POV scene language?  
From: Ron Parker
Date: 8 Feb 2001 08:37:49
Message: <slrn98589e.5vo.ron.parker@fwi.com>
On 8 Feb 2001 08:35:10 -0500, Geoff Wedig wrote:
>The white space thing I tend to agree with.  It does take getting used to. 
>On the other hand, it's actually pretty nice.  I've worked with programmers
>who use "arbitrary" rules -- which is to say rules that change from one line
>to the next -- to write their code.  Having a built in requirement to lay
>your code out neatly isn't a bad thing at all.

But tools like "indent" can fix stupid programmer tricks in C.  In Python,
the same stupid programmer tricks (or corruption due to some idiot loading
the script into a word processor, or whatever) kill the program in weird
and wonderful ways.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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