|
![](/i/fill.gif) |
On 2001-01-18 11:44, Warp <war### [at] tag povray org> wrote:
> Basic raytracing is pretty simple. Anyone with minimal knowledge of
>programming and calculus can make a simple sphere/plane raytracer (with
>reflections and refractions and simple textures).
>
> Scanline rendering is, however, a lot harder process. It requires tons of
>complicated algorithms and code.
Actually, basic scanline rendering is quite simple, even simpler than
raytracing. Making fast enough for action games is different matter,
however (I tried to write a racing game when a 386/25 MHz was a fast
computer - never finished it).
hp
--
_ | Peter J. Holzer | All Linux applications run on Solaris,
|_|_) | Sysadmin WSR | which is our implementation of Linux.
| | | hjp### [at] wsr ac at |
__/ | http://www.hjp.at/ | -- Scott McNealy, Dec. 2000
Post a reply to this message
|
![](/i/fill.gif) |