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On Tue, 23 Jan 2001 11:36:36 -0500, Thomas Charron wrote:
> I never noticed untill I needed them. Povray doesn't implement any of
>the inverse trig functions? Please oh PLEASE tell me I'm wrong. I need
>them to calculate some angles required for an object rotation. Blech.
>Maybe I'll just patch the darned thing into MegaPOV.. :-(
This doesn't really belong here, since it's a question about the scene
language and not about the source code to POV, but you might want to
reread the part of the documentation that says
acos(A) Arc-cosine of A. Returns the angle, measured in radians, whose
cosine is A.
[...]
asin(A) Arc-sine of A. Returns the angle, measured in radians, whose
sine is A.
atan2(A,B) Arc-tangent of (A/B). Returns the angle, measured in radians,
whose tangent is (A/B). Returns appropriate value even if B is
zero. Use atan2(A,1) to compute usual atan(A) function.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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