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On Wed, 03 Jan 2001 19:38:51 -0500, Chris Huff wrote:
>In article <slr### [at] fwicom>, ron### [at] povrayorg
>wrote:
>
>> Not as easy as you might think. The way refraction works is very
>> dependent on all faces of a closed object having the same interior.
>> Remove that property, and you get to rewrite huge parts of the
>> rendering engine.
>
>I was actually thinking more of media, fade_color, etc...faces with
>different iors would work the same way it does now with a union of
>triangles, each with their own interiors.
i.e. not at all. Or at least not in any physically realistic way.
Media has the same issues as refraction, actually: it only gets calculated
when you hit another face that points to the same interior. If you never do,
media never happens.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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