POV-Ray : Newsgroups : povray.unofficial.patches : Material{} in mesh2 ? : Re: Material{} in mesh2 ? Server Time
2 Sep 2024 00:12:55 EDT (-0400)
  Re: Material{} in mesh2 ?  
From: Ron Parker
Date: 3 Jan 2001 18:44:41
Message: <slrn957ebc.bge.ron.parker@fwi.com>
On Sun, 24 Dec 2000 14:05:29 -0500, Chris Huff wrote:
>In article <3a462f06@news.povray.org>, Warp <war### [at] tagpovrayorg> 
>wrote:
>
>>   Why it should be coded when it makes no sense in the first place?
>
>I think you misunderstood me...I was saying that it wouldn't be 
>impossible to code, but you would have to specifically define what it 
>would mean and it wouldn't correspond to any real-life effect.

Not as easy as you might think.  The way refraction works is very dependent
on all faces of a closed object having the same interior.  Remove that
property, and you get to rewrite huge parts of the rendering engine.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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