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On Sun, 3 Dec 2000 21:57:07 -0600, Doug Moses wrote:
>Below is the code to this question.
Hi Doug, I havn't rendered this but some things look strange,
I'll comment the code.
camera
{
location <0,0,-5000> // a lot of units.
look_at <0,0,0>
}
plane
{
<0,0,1>,5000 // don't know what the ,5000 is doing there?
texture // probably better to use something like
{ // plane {z,5000
pigment // all the pigment stuff goes here
{ // }
granite
color_map
{
[5 rgb <0,2,5>]
[.3 rgb 0]
// Colour maps go from 0 to 1 ie:
// colour_map
// {
// [0 rgb <0,2,5>]
// [0.1 rgb 0]
// [1 rgb 0]
}
}
}
finish {ambient 1}
}
Hope some of that helps.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
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