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On Thu, 02 Nov 2000 18:53:35 -0500, Chris Huff wrote:
>The patch apparently does this already, my question was about why Ron
>thought it was wrong, since doing it the "right" way would make it
>useless except as a way to slow down renders.
I think having a special case to make "parallel" area lights do something
nonphysical (especially without documenting it, though that's mostly my
fault) is wrong. The right thing to do, IMHO, would be to throw a warning
if a parallel area light is used.
I don't even know exactly what it is that "parallel" area lights do, but
since it has no physical basis, it would be preferable to use a properly-sized
area light at a proper distance instead.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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