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On Fri, 08 Sep 2000 04:23:05 -0400, Oldstench wrote:
>
>For example...the tube thingy...there is no way in hell I would have
>been able to code that and get it exactly where I wanted it and how I
>wanted it. But in Rhino, draw a curve, draw a circle tangent to the
>curve, extrude the circle on the curve, cap the holes, bevel and
>export. A grand total of 1 minute of my time and it is exactly what I
>want.
Wow now that lot confuses me even before I've seen it on the screen,
which for me would just make it worse.
I'd probably do the tube with a blob made of spheres and a couple
of while loops, I could add a component which would make it start
off fat and be quite thin at the other end. I'd probably start it
off something like this:
blob{
#local EarRot =0;
threshold 0.1
#while(EarRot <46)
sphere{<0,0.,0>, 0.125, 0.5 translate y*0.75 rotate z*-EarRot}
#local EarRot = EarRot+2;
#end
} // End of Blob.
This would be tiny, and I've scaled it up quite a bit in the scene that
I'm using it, but you get the idea. Maybe I've been raytracing too long
but when I read this code I can see the object but modellers just confuse
me. Each to his own.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
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