On Fri, 04 Aug 2000 00:22:22 -0700, ryan constantine wrote:
>
>> That's not how it works. That's even not how it's documented to work:
>
>so that should mean there are self shadow errors because parts that
>would be lit be a real area light aren't lit and can't cast shadows
>right? and what about parts that aren't lit that would contribute to a
>cast shadow on another object?
Neither of those is a concern. Shadows work correctly. They're designed to.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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