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On Mon, 31 Jul 2000 09:38:05 +0200, Vahur Krouverk wrote:
>Aliasing has to wait a little bit, for as I said, first release will not
>support differential part: my math is rusty and I thoght that I will
>release first version without it, so other can play with it while I add
>support for differentials (or figure this math out). So long one can use
>brute-force method: POV-Ray antialiasing.
Look up the '99 SIGGRAPH paper on tracing ray differentials. The only hard
part appears to be finding shape functions for arbitrary surfaces.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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